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1 Reel bumper
After Effects, Maya, Illustrator
Concept, graphics, animation, compositing. |
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2 Cingular Business Push to Talk Commercial, Construction Site
Maya, Photoshop
Collecting all elements and placing them in the construction site, modeling and texturing additional items including props (elevator, trash chute, i-beam, pulleys, hooks, lunchboxes, hardhats), adding detail and
finalizing the layout of the scene. |
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3 Cingular Business Push to Talk Commercial, Conference Room
Maya, Photoshop
Modeling, unwrapping, texturing and rigging Bryant character (using The Setup Machine), modeling doughnut box, modeling and texturing apple fritter, placing doughnuts. |
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4 Special Operations Command (S.O.C.O.M.) Fire Team Bravo 2 Cinematic, Warehouse segment
Maya, Photoshop
Modeling, unwrapping, texturing expansive environment (everything apart from the gate and the crates). Setting layout from concept art, creating preliminary lighting. |
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5 S.O.C.O.M. FTB2, Phone call
Maya
Camera animation, baking phone cord dynamics and fixing keyframes.
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6 Nevada Resort Association Commercial - Reno
Photoshop, After Effects
Creating the area from the Reno sign to the riverbed (masking, modifying photographs, animating and placing images in After Effects 3D space), not including the motor lodge. |
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7 Cingular Family Push to Talk Commercial, Movie Theater
Maya, Photoshop
Modeling and texturing the interior and exterior movie theater and all props excluding the theater doors, modeling 3 of the adjacent buildings, creating the unrolling carpet, assembling and positioning separate environment elements into one scene. |
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8 Lobster Factory
Maya, Illustrator, After Effects
Concept, modeling, animation, lighting, rendering, compositing. |
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9 S.O.C.O.M. FTB2 Ambush sequence
Maya
Camera animation, mocap cleanup and character positioning. |
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10 Nevada Resort Association Commercial - Las Vegas
Maya, After Effects, Photoshop, Illustrator
Importing, clean up, texturing, animating and rendering airplane, blimp and crane. Modeling, texturing and rendering scaffolding. Photoshop masking and clean up on The Golden Nugget, Hotel Apache, Stardust sign, Tiki head, standing ladies, Harrahs, Mirage, Stratosphere and Treasure Island. |
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11 S.O.C.O.M. FTB2 Television News
Maya, Illustrator, Photoshop
Scene lighting (including camera flashes), modeling and texturing microphones, animating reporters hands. |
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12 S.O.C.O.M. FTB2 Knife attack
Maya
Motion capture cleanup of characters, camera animation. |
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13 The Present
Maya, After Effects
Concept, mise-en-scene, character animation, mental ray rendering, compositing.
Character model and rig by Andrew Silke. |
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14 S.O.C.O.M. FTB2 Gunfight sequence
Maya, Photoshop
Modeling, unwrapping, texturing expansive environment. Cleaning up, unwrapping and texturing the car model. Setting the layout of the scene from concept art, recycling old assets and retexturing them, creating preliminary lighting. |
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15 Reel bumper
After Effects, Maya, Illustrator
Concept, graphics, animation, compositing.
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